The first museum exhibition of its kind dedicated to a global business that attracts more than 2.2 billion players worldwide is being project managed by Focus Consultants.
Focus is also the quantity surveyor on the videogames exhibition at the world-famous V&A Museum.
When it opens in September, the exhibition will be the first of its kind dedicated to the videogames sector. It will be the 11th exhibition that Focus has been involved in at the V&A.
Florence Andrews, senior consultant at Focus Consultants, said: “As a company, Focus has project managed a wide range of exhibitions at the V&A and other major museums in London and across the UK.
“This latest exhibition, Videogames: Design/ Play/ Disrupt, will be a first – focusing on designers, players and critics who are pushing boundaries in playful and radical new ways. There is huge interest worldwide in the videogaming sector and the Focus team is delighted to be playing a part in this unique exhibition at one of the world’s leading museums.”
Rare glimpses from the creative process of developing games such as The Last of Us to Kentucky Route Zero, including original prototypes, early character designs and notebooks, will be shown alongside cultural inspiration from a Magritte painting to a viral cat video.
From blockbuster titles produced by leading studios such as Splatoon from Nintendo, to independents such as Journey by thatgamecompany, the exhibition will show the craft and skill of creating ground-breaking videogame design.
It will explore videogame design since the mid-2000s, when major technological advancements, such as increased access to broadband, social media and newly available means of making, transformed the way games are designed, discussed and played.
Tristram Hunt, Director of the V&A, said: “There is a rich universality to videogames in contemporary culture. This is the right time for the V&A to be building on our active interest in videogames to investigate this exciting and varied design field at the intersection between technology, engineering and broader visual culture, presenting the influences, inspiration and debates that define it.”
Videogames: Design/ Play/ Disrupt will run in Room 39 and the North Court from 8 September 2018 to 24 February 2019.
- Videogames: Design/Play/Disrupt, at the V&A from 8 September 2018 – 24 February 2019 vam.ac.uk/videogames
- Advance tickets are £18. V&A members go free.
- Advance bookings can be made by calling 0207 942 2000 (booking fee applies). Tickets released at vam.ac.uk/videogames
- The exhibition will be accompanied by a new V&A publication and a series of related events, courses and creative workshops
- Videogames: Design/ Play/ Disrupt is curated by Marie Foulston, Curator of Videogames and Kristian Volsing, Research Curator. The exhibition is designed by Pernilla Ohrstedt Studio with AV design by Squint Opera, graphic design by Julia and sound design by Coda to Coda.
For more information, please contact Florence Andrews on 0203 096 9717.
- Reproduction of each image must be accompanied by the relevant copyright information as outlined. – Videogames: Design/Play/Disrupt, at the V&A from 8 September 2018 – 24 February 2019 vam.ac.uk/videogames
- Each photograph may only be reproduced in connection with the press relating specifically and exclusively to the V&A’s exhibition Videogames: Design/Play/Disrupt during the exhibition dates (8 September 2018 – 24 February 2019).
- Images may not be cropped, over-printed or changed in any way without prior consent from the copyright holder.
- Reproductions for front covers must be agreed with the V&A press office before publication.
Image by Robin Baumgarten